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detachElements

Client-side
Server-side
Shared

Pair: attachElements

This function detaches attached elements from one another.

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Syntax

bool detachElements ( ​element theElement, [ ​element theAttachToElement = nil ] )
Required Arguments
  • theElement: The element to be detached (the "child").
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • theAttachToElement (default: nil): The element you wish to detach from, will detach from the attached element if this isn't specified.

Returns

  • bool: result

Returns true if the detaching was successful, false otherwise.

Code Examples

shared

This example attaches a marker to a vehicle, and detaches it when it blows up.

function attachMarkerToVehicle(theVehicle)
-- create the marker to attach
local arrowMarker = createMarker(0, 0, 0, "arrow", 1.5, 0, 0, 255, 255)
-- attach the marker above the vehicle
attachElements(arrowMarker, theVehicle, 0, 0, 2)
-- add an event handler for when the vehicle blows up
addEventHandler("onVehicleExplode", theVehicle, onMarkedCarExplode)
end
function onMarkedCarExplode()
-- get the elements attached to the vehicle
local attachedElements = getAttachedElements(source)
-- loop through the table of elements
for i, v in ipairs(attachedElements) do
-- detach the element from the vehicle
detachElements(v, source)
end
-- remove the event handler
removeEventHandler("onVehicleExplode", source, onMarkedCarExplode)
end

See Also

Element Functions